This article was first published on The Golem Project - Medium
If we were asked to define 2018 with a single word, we’d probably spend all January thinking about it. 2018 was groundbreaking, hard, complicated, thought-provoking, powerful, drastic, confusing at times. However, 2018 was the year where, after a long time planning, coding, testing, and more, our Golem came to life.
In a nutshell, Golem launched to mainnet, more than 6 software iterations were released including the GPU integration, and a team underwent a wide transformation concerning processes and project management, Graphene-ng was born and Golem Unlimited created. However, we understand that there is still a lot to do till we get to the ideal product, that can change the face of cloud computing. However, the future looks bright and the team’s constantly improving the product towards this goal.
Let’s take a step back and see what we have achieved this past year in more detail.
When I started working at Golem (in January!), exactly a year ago, the mainnet launch date was still to be decided, as well as what would be launched live. Around February, after long team talks, it was decided that Julian would announce in the AMA session, that we were indeed ready for mainnet. The team had understood that to really diagnose and start solving the challenges we were going to face after launch, we actually had to do it. This “breaking out of the comfort zone” was key for the project and therefore, listed as the first 2018 milestone.
In March our tech and operations teams were testing, days, nights and weekends, finishing audits, preparing the bug bounty competition and all necessities for a mainnet launch. The Comms team also wasted no time, we visited Asia, touring around Singapore, Hong Kong, Beijing, South Korea, and Tokyo to grow enthusiasm around the project.
Finally we did it! We went ...
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The Golem Project - Medium