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Hey there! As we mentioned in our Mid Term Goals post - we would just present shortly the teams, to later go into more detailed team portraits, explaining how every team works, who they are, what are their tasks and most importantly, what are they currently working on, and will strive to deliver in the medium term (6 to 8 months in average).
Without further do, let’s dig into the activities of the CGI team, that along with the Brass team, are responsible for Golem’s first use case - Blender rendering, and researching various verticals as verification and new CGI software integrations. Their tasks are:
- Blender Verification - research, development and maintenance
- New rendering use cases - researching possibilities of integrating commercial software, and proof of concept implementations
- Video transcoding - use case development and implementation
- Consulting and advising on everything related to graphics
This team is formed by Magda Stasiewicz (lead), Witold Dzięcioł, Daniel Bigos and Michał Szostakiewicz. We asked them a few questions so let’s let them do the talking!
With which other team do you have to interact, or you have to help? How exactly?
All teams have to interact with each other at a given point - but we’ll list them for clarity:
- QA (obvious)
- Clay, rather occasionally
- Unlimited - knowledge sharing; transcoding for Unlimited
- External contractor: ITL
Verification goals (Goal 1): Local , SGX-based local, Redundant, SGX-based redundant verification
It’s not a coincidence that many of our milestones include the word “verification” in their names. Mechanisms protecting requestors from malicious providers, in Golem’s trustless environment, are one of the most important aspects of its security. Because of this, we approach this problem from several different angles, and verification of computation results is one of them.
The CGI team focuses on verification of ...
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