This article was first published on Komodo
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Blockchain gaming & Non-Fungible Tokenization for tradeable collectibles
This week we saw an RPG style (diablo-esque) game engine ported to blockchain in a week. The underlying logic – just attach a GUI. Multiple GUIs are possible with this type of peer to peer game engine – same game data, different UI.
The features of the game in early development (not a dPoW chain yet):
- You can create an on-chain player data based on in-game play, convert the in-game gold to ROGUE coins and use the player data for a new game.
- In multiplayer mode, you can have a buy-in with a winner take all the buy-ins
- The DEX aspect allows a collectibles market, but the player data is actually useful for making money as you can use it to win multiplayer games
- It seems it is quite a step up from cryptokitties. and (once validation & dPoW is done) the keystrokes of the users game play will be used to validate the player data created. In fact, the user doesn’t even submit any claims for gold or player data, just the keystrokes and the blockchain replay the game to calculate the end result. takes a few milliseconds per game
- Blockchains are good for validating publicly that you did something, even to skeptics, even in hostile conditions. With rogue CC we can now have a global top player list that we know was actually played and not just edited ...
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